August 15, 2010
In the area of digital learning, what is it that teachers want in apps? What functionality would teachers find useful? The team at IEAR.org (I Education Apps Review) summarized the thoughts from their community and narrowed down the wants and needs of teachers to eight key items.
August 12, 2010
We are proud of the Startl Accelerator teams in this year’s graduating class with DreamIt Ventures inlcuding Tembo, PocketTales, MindSnacks and Easel.
August 9, 2010
Bill Gates gave a prediction for education in the next five years. Where will education be? Digital learning. Yes, there will still be schools, universities and college classrooms but “Five years from now on the web for free you’ll be able to find the best lectures in the world…It will be better than any single university”
August 4, 2010
Valedictorian Erica Goldson gave her speech at the Coxsackie-Athens High School graduation. A gutsy speech that challenges the path we are forcing students and teachers to take. Excel for the sake of excelling but what about learning? Perform the tasks set forth as a slave would.
July 26, 2010
A list of top blogs every entrepreneur should be reading.
July 20, 2010
For 13-18 year olds who are passionate about social and environmental causes, Tembo provides casual social games that provide insight and inform real-life decision-making related to those causes.
July 20, 2010
Pocket Tales turns reading books into a game for kids and their friends. It’s a remarkable way for kids to engage with books, discover their next read, and share recommendations with friends.
July 20, 2010
Existing language learning tools are tedious, expensive and isolating. MindSnacks provides bite-size social games that build essential vocabulary skills to supplement your learning of a foreign language. Users compete and collaborate within a global community of fellow learners, earning awards, leveling up and getting real-time feedback along the way.
July 20, 2010
Easel provides interactive practice tests students can work on using their iPads. And if they’re working through a problem and they get stuck, with a click of a button, they are instantly shown how to solve the problem by an actual teacher.
July 20, 2010
The 21st-century classroom leverages technology to engage and empower teachers and students. To understand how close we are to that goal, CDW-G surveyed more than 1,000 high school students, high school faculty and district IT staff members from around the country – representing rural, suburban and urban schools of all sizes – about how technology is used in their schools.