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Design Boost Teams – A Must Read

What Makes a Great Startl Product?

  • Engages learners’ interests (e.g., sports, design, music, animals) while advancing skills and competencies like critical thinking, systems thinking, problem solving or subject expertise
  • Bridges in-school and out-of-school, online and offline learning by helping learners identify new and connect existing learning experiences
  • Builds, supports, and connects communities of learners and mentors of different ages, locations, and skill levels but who share common learning interests and goals
  • Enables users to demonstrate individual skills and competencies as well as show and share the results of their learning
  • Provides learner with feedback on performance and progress in real-time and over time

Boost is a Team Sport

  • Need at least one programmer/builder, plus others with user product design, learning science, business management, and/or marketing/ financing experience
  • Commitment to learning goals
  • Robust entrepreneurial spirit
  • Strong execution skills
  • Intention of staying with the product beyond the program


Come to the Boost Prepared to Address the Following:

  • What’s the problem you are trying to solve?
  • Who is the end user?
  • How will you reach your user?
  • How will you integrate social tools to support the user community?
  • Can this product make money? How?